COVID-19 Impact on Global Augmented and Virtual Reality (AR VR) Market Size, Status and Forecast 2020-2026

  • ID : 1292049
  • Date : 20 July 2020
  • Region : Global
  • Pages :98

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This report focuses on the global Augmented and Virtual Reality (AR VR) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Augmented and Virtual Reality (AR VR) development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America. The key players covered in this study Microsoft Corporation Google Eon Reality Aero Glass Upskill Oculus VR Jasoren IMB Market segment by Type, the product can be split into Hardware Software Market segment by Application, split into On-Board Off-Board Market segment by Regions/Countries, this report covers North America Europe China Japan Southeast Asia India Central & South America The study objectives of this report are: To analyze global Augmented and Virtual Reality (AR VR) status, future forecast, growth opportunity, key market and key players. To present the Augmented and Virtual Reality (AR VR) development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America. To strategically profile the key players and comprehensively analyze their development plan and strategies. To define, describe and forecast the market by type, market and key regions. In this study, the years considered to estimate the market size of Augmented and Virtual Reality (AR VR) are as follows: History Year: 2015-2019 Base Year: 2019 Estimated Year: 2020 Forecast Year 2020 to 2026 For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered: Ranking by Augmented and Virtual Reality (AR VR) Revenue 1.4 Market Analysis by Type 1.4.1 Global Augmented and Virtual Reality (AR VR) Market Size Growth Rate by Type: 2020 VS 2026 1.4.2 Hardware 1.4.3 Software 1.5 Market by Application 1.5.1 Global Augmented and Virtual Reality (AR VR) Market Share by Application: 2020 VS 2026 1.5.2 On-Board 1.5.3 Off-Board 1.6 Coronavirus Disease 2019 (Covid-19): Augmented and Virtual Reality (AR VR) Industry Impact 1.6.1 How the Covid-19 is Affecting the Augmented and Virtual Reality (AR VR) Industry 1.6.1.1 Augmented and Virtual Reality (AR VR) Business Impact Assessment - Covid-19 1.6.1.2 Supply Chain Challenges 1.6.1.3 COVID-19's Impact On Crude Oil and Refined Products 1.6.2 Market Trends and Augmented and Virtual Reality (AR VR) Potential Opportunities in the COVID-19 Landscape 1.6.3 Measures / Proposal against Covid-19 1.6.3.1 Government Measures to Combat Covid-19 Impact 1.6.3.2 Proposal for Augmented and Virtual Reality (AR VR) Players to Combat Covid-19 Impact 1.7 Study Objectives 1.8 Years Considered 2 Global Growth Trends by Regions 2.1 Augmented and Virtual Reality (AR VR) Market Perspective (2015-2026) 2.2 Augmented and Virtual Reality (AR VR) Growth Trends by Regions 2.2.1 Augmented and Virtual Reality (AR VR) Market Size by Regions: 2015 VS 2020 VS 2026 2.2.2 Augmented and Virtual Reality (AR VR) Historic Market Share by Regions (2015-2020) 2.2.3 Augmented and Virtual Reality (AR VR) Forecasted Market Size by Regions (2021-2026) 2.3 Industry Trends and Growth Strategy 2.3.1 Market Top Trends 2.3.2 Market Drivers 2.3.3 Market Challenges 2.3.4 Porter's Five Forces Analysis 2.3.5 Augmented and Virtual Reality (AR VR) Market Growth Strategy 2.3.6 Primary Interviews with Key Augmented and Virtual Reality (AR VR) Players (Opinion Leaders) 3 Competition Landscape by Key Players 3.1 Global Top Augmented and Virtual Reality (AR VR) Players by Market Size 3.1.1 Global Top Augmented and Virtual Reality (AR VR) Players by Revenue (2015-2020) 3.1.2 Global Augmented and Virtual Reality (AR VR) Revenue Market Share by Players (2015-2020) 3.1.3 Global Augmented and Virtual Reality (AR VR) Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.2 Global Augmented and Virtual Reality (AR VR) Market Concentration Ratio 3.2.1 Global Augmented and Virtual Reality (AR VR) Market Concentration Ratio (CR5 and HHI) 3.2.2 Global Top 10 and Top 5 Companies by Augmented and Virtual Reality (AR VR) Revenue in 2019 3.3 Augmented and Virtual Reality (AR VR) Key Players Head office and Area Served 3.4 Key Players Augmented and Virtual Reality (AR VR) Product Solution and Service 3.5 Date of Enter into Augmented and Virtual Reality (AR VR) Market 3.6 Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2015-2026) 4.1 Global Augmented and Virtual Reality (AR VR) Historic Market Size by Type (2015-2020) 4.2 Global Augmented and Virtual Reality (AR VR) Forecasted Market Size by Type (2021-2026) 5 Augmented and Virtual Reality (AR VR) Breakdown Data by Application (2015-2026) 5.1 Global Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) 5.2 Global Augmented and Virtual Reality (AR VR) Forecasted Market Size by Application (2021-2026) 6 North America 6.1 North America Augmented and Virtual Reality (AR VR) Market Size (2015-2020) 6.2 Augmented and Virtual Reality (AR VR) Key Players in North America (2019-2020) 6.3 North America Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) 6.4 North America Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) 7 Europe 7.1 Europe Augmented and Virtual Reality (AR VR) Market Size (2015-2020) 7.2 Augmented and Virtual Reality (AR VR) Key Players in Europe (2019-2020) 7.3 Europe Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) 7.4 Europe Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) 8 China 8.1 China Augmented and Virtual Reality (AR VR) Market Size (2015-2020) 8.2 Augmented and Virtual Reality (AR VR) Key Players in China (2019-2020) 8.3 China Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) 8.4 China Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) 9 Japan 9.1 Japan Augmented and Virtual Reality (AR VR) Market Size (2015-2020) 9.2 Augmented and Virtual Reality (AR VR) Key Players in Japan (2019-2020) 9.3 Japan Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) 9.4 Japan Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) 10 Southeast Asia 10.1 Southeast Asia Augmented and Virtual Reality (AR VR) Market Size (2015-2020) 10.2 Augmented and Virtual Reality (AR VR) Key Players in Southeast Asia (2019-2020) 10.3 Southeast Asia Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) 10.4 Southeast Asia Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) 11 India 11.1 India Augmented and Virtual Reality (AR VR) Market Size (2015-2020) 11.2 Augmented and Virtual Reality (AR VR) Key Players in India (2019-2020) 11.3 India Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) 11.4 India Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) 12 Central & South America 12.1 Central & South America Augmented and Virtual Reality (AR VR) Market Size (2015-2020) 12.2 Augmented and Virtual Reality (AR VR) Key Players in Central & South America (2019-2020) 12.3 Central & South America Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) 12.4 Central & South America Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) 13 Key Players Profiles 13.1 Microsoft Corporation 13.1.1 Microsoft Corporation Company Details 13.1.2 Microsoft Corporation Business Overview and Its Total Revenue 13.1.3 Microsoft Corporation Augmented and Virtual Reality (AR VR) Introduction 13.1.4 Microsoft Corporation Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020)) 13.1.5 Microsoft Corporation Recent Development 13.2 Google 13.2.1 Google Company Details 13.2.2 Google Business Overview and Its Total Revenue 13.2.3 Google Augmented and Virtual Reality (AR VR) Introduction 13.2.4 Google Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) 13.2.5 Google Recent Development 13.3 Eon Reality 13.3.1 Eon Reality Company Details 13.3.2 Eon Reality Business Overview and Its Total Revenue 13.3.3 Eon Reality Augmented and Virtual Reality (AR VR) Introduction 13.3.4 Eon Reality Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) 13.3.5 Eon Reality Recent Development 13.4 Aero Glass 13.4.1 Aero Glass Company Details 13.4.2 Aero Glass Business Overview and Its Total Revenue 13.4.3 Aero Glass Augmented and Virtual Reality (AR VR) Introduction 13.4.4 Aero Glass Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) 13.4.5 Aero Glass Recent Development 13.5 Upskill 13.5.1 Upskill Company Details 13.5.2 Upskill Business Overview and Its Total Revenue 13.5.3 Upskill Augmented and Virtual Reality (AR VR) Introduction 13.5.4 Upskill Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) 13.5.5 Upskill Recent Development 13.6 Oculus VR 13.6.1 Oculus VR Company Details 13.6.2 Oculus VR Business Overview and Its Total Revenue 13.6.3 Oculus VR Augmented and Virtual Reality (AR VR) Introduction 13.6.4 Oculus VR Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) 13.6.5 Oculus VR Recent Development 13.7 Jasoren 13.7.1 Jasoren Company Details 13.7.2 Jasoren Business Overview and Its Total Revenue 13.7.3 Jasoren Augmented and Virtual Reality (AR VR) Introduction 13.7.4 Jasoren Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) 13.7.5 Jasoren Recent Development 13.8 IMB 13.8.1 IMB Company Details 13.8.2 IMB Business Overview and Its Total Revenue 13.8.3 IMB Augmented and Virtual Reality (AR VR) Introduction 13.8.4 IMB Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) 13.8.5 IMB Recent Development 14 Analyst's Viewpoints/Conclusions 15 Appendix 15.1 Research Methodology 15.1.1 Methodology/Research Approach 15.1.2 Data Source 15.2 Disclaimer 15.3 Author Details

List of Tables Table 1. Augmented and Virtual Reality (AR VR) Key Market Segments Table 2. Key Players Covered: Ranking by Augmented and Virtual Reality (AR VR) Revenue Table 3. Ranking of Global Top Augmented and Virtual Reality (AR VR) Manufacturers by Revenue (US$ Million) in 2019 Table 4. Global Augmented and Virtual Reality (AR VR) Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 5. Key Players of Hardware Table 6. Key Players of Software Table 7. COVID-19 Impact Global Market: (Four Augmented and Virtual Reality (AR VR) Market Size Forecast Scenarios) Table 8. Opportunities and Trends for Augmented and Virtual Reality (AR VR) Players in the COVID-19 Landscape Table 9. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis Table 10. Key Regions/Countries Measures against Covid-19 Impact Table 11. Proposal for Augmented and Virtual Reality (AR VR) Players to Combat Covid-19 Impact Table 12. Global Augmented and Virtual Reality (AR VR) Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 13. Global Augmented and Virtual Reality (AR VR) Market Size by Regions (US$ Million): 2020 VS 2026 Table 14. Global Augmented and Virtual Reality (AR VR) Market Size by Regions (2015-2020) (US$ Million) Table 15. Global Augmented and Virtual Reality (AR VR) Market Share by Regions (2015-2020) Table 16. Global Augmented and Virtual Reality (AR VR) Forecasted Market Size by Regions (2021-2026) (US$ Million) Table 17. Global Augmented and Virtual Reality (AR VR) Market Share by Regions (2021-2026) Table 18. Market Top Trends Table 19. Key Drivers: Impact Analysis Table 20. Key Challenges Table 21. Augmented and Virtual Reality (AR VR) Market Growth Strategy Table 22. Main Points Interviewed from Key Augmented and Virtual Reality (AR VR) Players Table 23. Global Augmented and Virtual Reality (AR VR) Revenue by Players (2015-2020) (Million US$) Table 24. Global Augmented and Virtual Reality (AR VR) Market Share by Players (2015-2020) Table 25. Global Top Augmented and Virtual Reality (AR VR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented and Virtual Reality (AR VR) as of 2019) Table 26. Global Augmented and Virtual Reality (AR VR) by Players Market Concentration Ratio (CR5 and HHI) Table 27. Key Players Headquarters and Area Served Table 28. Key Players Augmented and Virtual Reality (AR VR) Product Solution and Service Table 29. Date of Enter into Augmented and Virtual Reality (AR VR) Market Table 30. Mergers & Acquisitions, Expansion Plans Table 31. Global Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) (Million US$) Table 32. Global Augmented and Virtual Reality (AR VR) Market Size Share by Type (2015-2020) Table 33. Global Augmented and Virtual Reality (AR VR) Revenue Market Share by Type (2021-2026) Table 34. Global Augmented and Virtual Reality (AR VR) Market Size Share by Application (2015-2020) Table 35. Global Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) (Million US$) Table 36. Global Augmented and Virtual Reality (AR VR) Market Size Share by Application (2021-2026) Table 37. North America Key Players Augmented and Virtual Reality (AR VR) Revenue (2019-2020) (Million US$) Table 38. North America Key Players Augmented and Virtual Reality (AR VR) Market Share (2019-2020) Table 39. North America Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) (Million US$) Table 40. North America Augmented and Virtual Reality (AR VR) Market Share by Type (2015-2020) Table 41. North America Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) (Million US$) Table 42. North America Augmented and Virtual Reality (AR VR) Market Share by Application (2015-2020) Table 43. Europe Key Players Augmented and Virtual Reality (AR VR) Revenue (2019-2020) (Million US$) Table 44. Europe Key Players Augmented and Virtual Reality (AR VR) Market Share (2019-2020) Table 45. Europe Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) (Million US$) Table 46. Europe Augmented and Virtual Reality (AR VR) Market Share by Type (2015-2020) Table 47. Europe Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) (Million US$) Table 48. Europe Augmented and Virtual Reality (AR VR) Market Share by Application (2015-2020) Table 49. China Key Players Augmented and Virtual Reality (AR VR) Revenue (2019-2020) (Million US$) Table 50. China Key Players Augmented and Virtual Reality (AR VR) Market Share (2019-2020) Table 51. China Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) (Million US$) Table 52. China Augmented and Virtual Reality (AR VR) Market Share by Type (2015-2020) Table 53. China Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) (Million US$) Table 54. China Augmented and Virtual Reality (AR VR) Market Share by Application (2015-2020) Table 55. Japan Key Players Augmented and Virtual Reality (AR VR) Revenue (2019-2020) (Million US$) Table 56. Japan Key Players Augmented and Virtual Reality (AR VR) Market Share (2019-2020) Table 57. Japan Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) (Million US$) Table 58. Japan Augmented and Virtual Reality (AR VR) Market Share by Type (2015-2020) Table 59. Japan Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) (Million US$) Table 60. Japan Augmented and Virtual Reality (AR VR) Market Share by Application (2015-2020) Table 61. Southeast Asia Key Players Augmented and Virtual Reality (AR VR) Revenue (2019-2020) (Million US$) Table 62. Southeast Asia Key Players Augmented and Virtual Reality (AR VR) Market Share (2019-2020) Table 63. Southeast Asia Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) (Million US$) Table 64. Southeast Asia Augmented and Virtual Reality (AR VR) Market Share by Type (2015-2020) Table 65. Southeast Asia Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) (Million US$) Table 66. Southeast Asia Augmented and Virtual Reality (AR VR) Market Share by Application (2015-2020) Table 67. India Key Players Augmented and Virtual Reality (AR VR) Revenue (2019-2020) (Million US$) Table 68. India Key Players Augmented and Virtual Reality (AR VR) Market Share (2019-2020) Table 69. India Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) (Million US$) Table 70. India Augmented and Virtual Reality (AR VR) Market Share by Type (2015-2020) Table 71. India Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) (Million US$) Table 72. India Augmented and Virtual Reality (AR VR) Market Share by Application (2015-2020) Table 73. Central & South America Key Players Augmented and Virtual Reality (AR VR) Revenue (2019-2020) (Million US$) Table 74. Central & South America Key Players Augmented and Virtual Reality (AR VR) Market Share (2019-2020) Table 75. Central & South America Augmented and Virtual Reality (AR VR) Market Size by Type (2015-2020) (Million US$) Table 76. Central & South America Augmented and Virtual Reality (AR VR) Market Share by Type (2015-2020) Table 77. Central & South America Augmented and Virtual Reality (AR VR) Market Size by Application (2015-2020) (Million US$) Table 78. Central & South America Augmented and Virtual Reality (AR VR) Market Share by Application (2015-2020) Table 79. Microsoft Corporation Company Details Table 80. Microsoft Corporation Business Overview Table 81. Microsoft Corporation Product Table 82. Microsoft Corporation Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) (Million US$) Table 83. Microsoft Corporation Recent Development Table 84. Google Company Details Table 85. Google Business Overview Table 86. Google Product Table 87. Google Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) (Million US$) Table 88. Google Recent Development Table 89. Eon Reality Company Details Table 90. Eon Reality Business Overview Table 91. Eon Reality Product Table 92. Eon Reality Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) (Million US$) Table 93. Eon Reality Recent Development Table 94. Aero Glass Company Details Table 95. Aero Glass Business Overview Table 96. Aero Glass Product Table 97. Aero Glass Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) (Million US$) Table 98. Aero Glass Recent Development Table 99. Upskill Company Details Table 100. Upskill Business Overview Table 101. Upskill Product Table 102. Upskill Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) (Million US$) Table 103. Upskill Recent Development Table 104. Oculus VR Company Details Table 105. Oculus VR Business Overview Table 106. Oculus VR Product Table 107. Oculus VR Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) (Million US$) Table 108. Oculus VR Recent Development Table 109. Jasoren Company Details Table 110. Jasoren Business Overview Table 111. Jasoren Product Table 112. Jasoren Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) (Million US$) Table 113. Jasoren Recent Development Table 114. IMB Business Overview Table 115. IMB Product Table 116. IMB Company Details Table 117. IMB Revenue in Augmented and Virtual Reality (AR VR) Business (2015-2020) (Million US$) Table 118. IMB Recent Development Table 119. Research Programs/Design for This Report Table 120. Key Data Information from Secondary Sources Table 121. Key Data Information from Primary Sources List of Figures Figure 1. Global Augmented and Virtual Reality (AR VR) Market Share by Type: 2020 VS 2026 Figure 2. Hardware Features Figure 3. Software Features Figure 4. Global Augmented and Virtual Reality (AR VR) Market Share by Application: 2020 VS 2026 Figure 5. On-Board Case Studies Figure 6. Off-Board Case Studies Figure 7. Augmented and Virtual Reality (AR VR) Report Years Considered Figure 8. Global Augmented and Virtual Reality (AR VR) Market Size YoY Growth 2015-2026 (US$ Million) Figure 9. Global Augmented and Virtual Reality (AR VR) Market Share by Regions: 2020 VS 2026 Figure 10. Global Augmented and Virtual Reality (AR VR) Market Share by Regions (2021-2026) Figure 11. Porter's Five Forces Analysis Figure 12. Global Augmented and Virtual Reality (AR VR) Market Share by Players in 2019 Figure 13. Global Top Augmented and Virtual Reality (AR VR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented and Virtual Reality (AR VR) as of 2019 Figure 14. The Top 10 and 5 Players Market Share by Augmented and Virtual Reality (AR VR) Revenue in 2019 Figure 15. North America Augmented and Virtual Reality (AR VR) Market Size YoY Growth (2015-2020) (Million US$) Figure 16. Europe Augmented and Virtual Reality (AR VR) Market Size YoY Growth (2015-2020) (Million US$) Figure 17. China Augmented and Virtual Reality (AR VR) Market Size YoY Growth (2015-2020) (Million US$) Figure 18. Japan Augmented and Virtual Reality (AR VR) Market Size YoY Growth (2015-2020) (Million US$) Figure 19. Southeast Asia Augmented and Virtual Reality (AR VR) Market Size YoY Growth (2015-2020) (Million US$) Figure 20. India Augmented and Virtual Reality (AR VR) Market Size YoY Growth (2015-2020) (Million US$) Figure 21. Central & South America Augmented and Virtual Reality (AR VR) Market Size YoY Growth (2015-2020) (Million US$) Figure 22. Microsoft Corporation Total Revenue (US$ Million): 2019 Compared with 2018 Figure 23. Microsoft Corporation Revenue Growth Rate in Augmented and Virtual Reality (AR VR) Business (2015-2020) Figure 24. Google Total Revenue (US$ Million): 2019 Compared with 2018 Figure 25. Google Revenue Growth Rate in Augmented and Virtual Reality (AR VR) Business (2015-2020) Figure 26. Eon Reality Total Revenue (US$ Million): 2019 Compared with 2018 Figure 27. Eon Reality Revenue Growth Rate in Augmented and Virtual Reality (AR VR) Business (2015-2020) Figure 28. Aero Glass Total Revenue (US$ Million): 2019 Compared with 2018 Figure 29. Aero Glass Revenue Growth Rate in Augmented and Virtual Reality (AR VR) Business (2015-2020) Figure 30. Upskill Total Revenue (US$ Million): 2019 Compared with 2018 Figure 31. Upskill Revenue Growth Rate in Augmented and Virtual Reality (AR VR) Business (2015-2020) Figure 32. Oculus VR Total Revenue (US$ Million): 2019 Compared with 2018 Figure 33. Oculus VR Revenue Growth Rate in Augmented and Virtual Reality (AR VR) Business (2015-2020) Figure 34. Jasoren Total Revenue (US$ Million): 2019 Compared with 2018 Figure 35. Jasoren Revenue Growth Rate in Augmented and Virtual Reality (AR VR) Business (2015-2020) Figure 36. IMB Total Revenue (US$ Million): 2019 Compared with 2018 Figure 37. IMB Revenue Growth Rate in Augmented and Virtual Reality (AR VR) Business (2015-2020) Figure 38. Bottom-up and Top-down Approaches for This Report Figure 39. Data Triangulation Figure 40. Key Executives Interviewed

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