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Consumer Electronics and Wearables Market: Global Market Synopsis, Growth Factors, Industry Segmentation, Regional Analysis And Competitive Analysis 2017 - 2025

ID: 218707 May, 2018 Region : Global Pages Reports Monitor

Global Consumer Electronic and Wearables Market by product type (eye wear, wrist wear, neck wear, body wear, foot wear and head wear ) and by application (sports and fitness, media and entertainment, medical and healthcare, fashion and others) and forecast 2018-2025.
Market Overview:

Wearable technology is being highly recognized among customers due to its unique and versatile nature compared to other electronic devices. With increasing usage of digital smart gadgets, the consumer electronics and wearables market is also expanding.    

These smart gadgets are being used in a wide variety of applications such as gaming, sports and fitness, media, healthcare and much more. For instance, the Fitbit charge 2, a fitness tracker, offers features such as auto sleep tracking and sleep stages, long battery life, multi sports tracking and connected GPS, cardio fitness level and more.

The technological enhancements in wearable technologies such as smart watches, smart glasses, smart garments and more are influencing market growth. The rising demand for such user-friendly smart gadgets among consumers is also fuelling market growth. On the other hand, factors such as lack of data privacy and high cost may hamper growth of market. 


Market Segmentation:
The global consumer electronics and wearables market is bifurcated into segments such as product type and application.
On the basis of product type, the market is segmented into eye wear, wrist wear, neck wear, head wear, foot wear and body wear. In terms of application the market is divided into sports, media and entertainment, fashion, medical and healthcare and others.


Regional Analysis:
The market is analysed across regions North America, Europe, Asia Pacific (APAC) and Latin America, Middle East and Africa (LAMEA).Factors such as rapid adoption of digital technologies and increasing advancements in smart gadgets are influencing market growth in North America. Asia Pacific is also coming up in this market due to increasing use of smartphones and other such technologies among users.


Key Players:
The key companies operating in this market are Fitbit Inc., Apple Inc., Xiaomi Technology Co. Ltd., Samsung Electronics, LG Electronics, Adidas Group, Sony Corporation, Google, Epson America, Nike, Misfit Inc. and Jawbone Inc. Google offers Google glass which is a wearable computer in the form of eyeglasses. It functions as a hands free smartphone and works on voice commands.


Global Consumer Electronics Market Segmentation:
By Product Type:
• Eye Wear
• Wrist Wear
• Head Wear
• Neck Wear
• Foot Wear
• Body Wear
By Application:
• Sports and Fitness
• Media and Entertainment
• Fashion
• Medical and Healthcare
• Others
By Regions Covered:
• North America
• Europe
• Asia Pacific (APAC)
• Latin America, Middle East and Africa (LAMEA)

Research Scope
The study for Consumer Electronics and Wearables Market will provide market size, estimates and forecast based on the following years: 
 
Historic data: 2015  Base Year Estimate: 2016  Forecast: 2018 to 2025


The report has been categorized in two distinctive sections, where the first category titled as Market Overview provides a holistic view of the market, key trends, drivers, challenges/restraints or opportunities with their current and expected impact on the overall industry sales. 
Our analyst implement, several qualitative tools such as Ansoff’s Matrix, PESTEL analysis, Porter’s five force analysis among other to interpret and represent key industry findings. 
The second section of the study provides market size, estimates and forecast for key market segments and regional market. The final part of the report highlights key manufacturers/vendors operating in the associated market.
 
1. Introduction
1.1. Market Definition
1.2. Market Scope


2. Research Methodology
2.1. Primary Research
2.2. Secondary Sources
2.3. Assumptions & Exclusions


3. Market Overview
3.1. Research Report Segmentation & Scope
3.2. Consumer Electronics and Wearables - Value Chain Analysis 
3.3. Key Market Trend Analysis
3.3.1. Market Drivers
3.3.2. Market Restraint/Challenges
3.3.3. Market Opportunities
3.4. Porter’s Five Forces Analysis
3.5. Potential Venture Avenues
3.6. Market Share Analysis, 2016 
3.7. Market Overview


4. Segmentation Overview
4.1. Introduction 
4.2. Market Size & Forecast, 2015 to 2025
4.2.1. By Product Type
4.2.1.1. Eye Wear
4.2.1.2. Wrist Wear
4.2.1.3. Head Wear
4.2.1.4. Neck Wear
4.2.1.5. Foot Wear
4.2.1.6. Body Wear
4.2.2. By Application
4.2.2.1. Sports and Fitness
4.2.2.2. Media and Entertainment
4.2.2.3. Fashion
4.2.2.4. Medical and Healthcare
4.2.2.5. Others
 (Note: The segments mentioned above are tentative in nature and are subject to change as the research progresses)

5. Regional Overview
5.1. Introduction
5.2. Market Size & Forecast, 2015 to 2025
5.2.1. North America 
5.2.1.1. U.S.
5.2.1.2. Canada
5.2.1.3. Mexico 
5.2.2. Europe
5.2.2.1. UK
5.2.2.2. Germany
5.2.2.3. France 
5.2.2.4. Italy
5.2.2.5. Spain
5.2.2.6. Rest of Europe
5.2.3. Asia Pacific
5.2.3.1. China 
5.2.3.2. India
5.2.3.3. Japan
5.2.3.4. Australia
5.2.3.5. South Korea
5.2.3.6. Rest of Asia Pacific 
5.2.4. LAMEA
5.2.4.1. Brazil 
5.2.4.2. UAE
5.2.4.3. South Africa
5.2.4.4. Rest of LAMEA
(Note: The segments mentioned above are tentative in nature and are subject to change as the research progresses)


6. Manufacturer/ Vendor Profile
6.1. The following attributes will be considered while profiling key manufacturers in this industry: 
6.1.1. Company Overview
6.1.2. Financial Synopsis
6.1.3. Recent Developments
6.1.4. R&D Investments (if any)
6.1.5. Strategy Overview (Analyst Perspective)
6.1.6. Product Portfolio
6.2. Companies Profiled

6.2.1.  Fitbit Inc.
6.2.2.   Apple Inc.
6.2.3.   Xiaomi Technology Co. Ltd.
6.2.4.   Samsung Electronics
6.2.5.   LG Electronics
6.2.6.   Adidas Group
6.2.7.   Sony Corporation
6.2.8.   Google
6.2.9.   Epson America
6.2.10.  Nike
6.2.11.  Misfit Inc. 
6.2.12.  Jawbone Inc.
 (Note: The companies mentioned above are tentative in nature, and profiles of other market players not listed here can be included on request.)

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