Global Immersive Virtual Reality Market Size, Status and Forecast 2020-2026

  • ID : 1208923
  • Date : 26 May 2020
  • Region : Global
  • Pages :93

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This report focuses on the global Immersive Virtual Reality status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Immersive Virtual Reality development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America. The key players covered in this study Facebook Google HTC Microsoft Magic Leap Samsung WorldViz Marxent Labs Unity Technologies Snap CastAR Market segment by Type, the product can be split into Non-Immersion Half-Immersion Whole-Immersion Market segment by Application, split into Entertainment Engineering Education Commercial Other Market segment by Regions/Countries, this report covers North America Europe China Japan Southeast Asia India Central & South America The study objectives of this report are: To analyze global Immersive Virtual Reality status, future forecast, growth opportunity, key market and key players. To present the Immersive Virtual Reality development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America. To strategically profile the key players and comprehensively analyze their development plan and strategies. To define, describe and forecast the market by type, market and key regions. In this study, the years considered to estimate the market size of Immersive Virtual Reality are as follows: History Year: 2015-2019 Base Year: 2019 Estimated Year: 2020 Forecast Year 2020 to 2026 For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered: Ranking by Immersive Virtual Reality Revenue 1.4 Market Analysis by Type 1.4.1 Global Immersive Virtual Reality Market Size Growth Rate by Type: 2020 VS 2026 1.4.2 Non-Immersion 1.4.3 Half-Immersion 1.4.4 Whole-Immersion 1.5 Market by Application 1.5.1 Global Immersive Virtual Reality Market Share by Application: 2020 VS 2026 1.5.2 Entertainment 1.5.3 Engineering 1.5.4 Education 1.5.5 Commercial 1.5.6 Other 1.6 Study Objectives 1.7 Years Considered 2 Global Growth Trends by Regions 2.1 Immersive Virtual Reality Market Perspective (2015-2026) 2.2 Immersive Virtual Reality Growth Trends by Regions 2.2.1 Immersive Virtual Reality Market Size by Regions: 2015 VS 2020 VS 2026 2.2.2 Immersive Virtual Reality Historic Market Share by Regions (2015-2020) 2.2.3 Immersive Virtual Reality Forecasted Market Size by Regions (2021-2026) 2.3 Industry Trends and Growth Strategy 2.3.1 Market Top Trends 2.3.2 Market Drivers 2.3.3 Market Challenges 2.3.4 Porter’s Five Forces Analysis 2.3.5 Immersive Virtual Reality Market Growth Strategy 2.3.6 Primary Interviews with Key Immersive Virtual Reality Players (Opinion Leaders) 3 Competition Landscape by Key Players 3.1 Global Top Immersive Virtual Reality Players by Market Size 3.1.1 Global Top Immersive Virtual Reality Players by Revenue (2015-2020) 3.1.2 Global Immersive Virtual Reality Revenue Market Share by Players (2015-2020) 3.1.3 Global Immersive Virtual Reality Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.2 Global Immersive Virtual Reality Market Concentration Ratio 3.2.1 Global Immersive Virtual Reality Market Concentration Ratio (CR5 and HHI) 3.2.2 Global Top 10 and Top 5 Companies by Immersive Virtual Reality Revenue in 2019 3.3 Immersive Virtual Reality Key Players Head office and Area Served 3.4 Key Players Immersive Virtual Reality Product Solution and Service 3.5 Date of Enter into Immersive Virtual Reality Market 3.6 Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2015-2026) 4.1 Global Immersive Virtual Reality Historic Market Size by Type (2015-2020) 4.2 Global Immersive Virtual Reality Forecasted Market Size by Type (2021-2026) 5 Immersive Virtual Reality Breakdown Data by Application (2015-2026) 5.1 Global Immersive Virtual Reality Market Size by Application (2015-2020) 5.2 Global Immersive Virtual Reality Forecasted Market Size by Application (2021-2026) 6 North America 6.1 North America Immersive Virtual Reality Market Size (2015-2020) 6.2 Immersive Virtual Reality Key Players in North America (2019-2020) 6.3 North America Immersive Virtual Reality Market Size by Type (2015-2020) 6.4 North America Immersive Virtual Reality Market Size by Application (2015-2020) 7 Europe 7.1 Europe Immersive Virtual Reality Market Size (2015-2020) 7.2 Immersive Virtual Reality Key Players in Europe (2019-2020) 7.3 Europe Immersive Virtual Reality Market Size by Type (2015-2020) 7.4 Europe Immersive Virtual Reality Market Size by Application (2015-2020) 8 China 8.1 China Immersive Virtual Reality Market Size (2015-2020) 8.2 Immersive Virtual Reality Key Players in China (2019-2020) 8.3 China Immersive Virtual Reality Market Size by Type (2015-2020) 8.4 China Immersive Virtual Reality Market Size by Application (2015-2020) 9 Japan 9.1 Japan Immersive Virtual Reality Market Size (2015-2020) 9.2 Immersive Virtual Reality Key Players in Japan (2019-2020) 9.3 Japan Immersive Virtual Reality Market Size by Type (2015-2020) 9.4 Japan Immersive Virtual Reality Market Size by Application (2015-2020) 10 Southeast Asia 10.1 Southeast Asia Immersive Virtual Reality Market Size (2015-2020) 10.2 Immersive Virtual Reality Key Players in Southeast Asia (2019-2020) 10.3 Southeast Asia Immersive Virtual Reality Market Size by Type (2015-2020) 10.4 Southeast Asia Immersive Virtual Reality Market Size by Application (2015-2020) 11 India 11.1 India Immersive Virtual Reality Market Size (2015-2020) 11.2 Immersive Virtual Reality Key Players in India (2019-2020) 11.3 India Immersive Virtual Reality Market Size by Type (2015-2020) 11.4 India Immersive Virtual Reality Market Size by Application (2015-2020) 12 Central & South America 12.1 Central & South America Immersive Virtual Reality Market Size (2015-2020) 12.2 Immersive Virtual Reality Key Players in Central & South America (2019-2020) 12.3 Central & South America Immersive Virtual Reality Market Size by Type (2015-2020) 12.4 Central & South America Immersive Virtual Reality Market Size by Application (2015-2020) 13 Key Players Profiles 13.1 Facebook 13.1.1 Facebook Company Details 13.1.2 Facebook Business Overview and Its Total Revenue 13.1.3 Facebook Immersive Virtual Reality Introduction 13.1.4 Facebook Revenue in Immersive Virtual Reality Business (2015-2020)) 13.1.5 Facebook Recent Development 13.2 Google 13.2.1 Google Company Details 13.2.2 Google Business Overview and Its Total Revenue 13.2.3 Google Immersive Virtual Reality Introduction 13.2.4 Google Revenue in Immersive Virtual Reality Business (2015-2020) 13.2.5 Google Recent Development 13.3 HTC 13.3.1 HTC Company Details 13.3.2 HTC Business Overview and Its Total Revenue 13.3.3 HTC Immersive Virtual Reality Introduction 13.3.4 HTC Revenue in Immersive Virtual Reality Business (2015-2020) 13.3.5 HTC Recent Development 13.4 Microsoft 13.4.1 Microsoft Company Details 13.4.2 Microsoft Business Overview and Its Total Revenue 13.4.3 Microsoft Immersive Virtual Reality Introduction 13.4.4 Microsoft Revenue in Immersive Virtual Reality Business (2015-2020) 13.4.5 Microsoft Recent Development 13.5 Magic Leap 13.5.1 Magic Leap Company Details 13.5.2 Magic Leap Business Overview and Its Total Revenue 13.5.3 Magic Leap Immersive Virtual Reality Introduction 13.5.4 Magic Leap Revenue in Immersive Virtual Reality Business (2015-2020) 13.5.5 Magic Leap Recent Development 13.6 Samsung 13.6.1 Samsung Company Details 13.6.2 Samsung Business Overview and Its Total Revenue 13.6.3 Samsung Immersive Virtual Reality Introduction 13.6.4 Samsung Revenue in Immersive Virtual Reality Business (2015-2020) 13.6.5 Samsung Recent Development 13.7 WorldViz 13.7.1 WorldViz Company Details 13.7.2 WorldViz Business Overview and Its Total Revenue 13.7.3 WorldViz Immersive Virtual Reality Introduction 13.7.4 WorldViz Revenue in Immersive Virtual Reality Business (2015-2020) 13.7.5 WorldViz Recent Development 13.8 Marxent Labs 13.8.1 Marxent Labs Company Details 13.8.2 Marxent Labs Business Overview and Its Total Revenue 13.8.3 Marxent Labs Immersive Virtual Reality Introduction 13.8.4 Marxent Labs Revenue in Immersive Virtual Reality Business (2015-2020) 13.8.5 Marxent Labs Recent Development 13.9 Unity Technologies 13.9.1 Unity Technologies Company Details 13.9.2 Unity Technologies Business Overview and Its Total Revenue 13.9.3 Unity Technologies Immersive Virtual Reality Introduction 13.9.4 Unity Technologies Revenue in Immersive Virtual Reality Business (2015-2020) 13.9.5 Unity Technologies Recent Development 13.10 Snap 13.10.1 Snap Company Details 13.10.2 Snap Business Overview and Its Total Revenue 13.10.3 Snap Immersive Virtual Reality Introduction 13.10.4 Snap Revenue in Immersive Virtual Reality Business (2015-2020) 13.10.5 Snap Recent Development 13.11 CastAR 10.11.1 CastAR Company Details 10.11.2 CastAR Business Overview and Its Total Revenue 10.11.3 CastAR Immersive Virtual Reality Introduction 10.11.4 CastAR Revenue in Immersive Virtual Reality Business (2015-2020) 10.11.5 CastAR Recent Development 14 Analyst's Viewpoints/Conclusions 15 Appendix 15.1 Research Methodology 15.1.1 Methodology/Research Approach 15.1.2 Data Source 15.2 Disclaimer 15.3 Author Details

List of Tables Table 1. Immersive Virtual Reality Key Market Segments Table 2. Key Players Covered: Ranking by Immersive Virtual Reality Revenue Table 3. Ranking of Global Top Immersive Virtual Reality Manufacturers by Revenue (US$ Million) in 2019 Table 4. Global Immersive Virtual Reality Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 5. Key Players of Non-Immersion Table 6. Key Players of Half-Immersion Table 7. Key Players of Whole-Immersion Table 8. Global Immersive Virtual Reality Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 9. Global Immersive Virtual Reality Market Size by Regions (US$ Million): 2020 VS 2026 Table 10. Global Immersive Virtual Reality Market Size by Regions (2015-2020) (US$ Million) Table 11. Global Immersive Virtual Reality Market Share by Regions (2015-2020) Table 12. Global Immersive Virtual Reality Forecasted Market Size by Regions (2021-2026) (US$ Million) Table 13. Global Immersive Virtual Reality Market Share by Regions (2021-2026) Table 14. Market Top Trends Table 15. Key Drivers: Impact Analysis Table 16. Key Challenges Table 17. Immersive Virtual Reality Market Growth Strategy Table 18. Main Points Interviewed from Key Immersive Virtual Reality Players Table 19. Global Immersive Virtual Reality Revenue by Players (2015-2020) (Million US$) Table 20. Global Immersive Virtual Reality Market Share by Players (2015-2020) Table 21. Global Top Immersive Virtual Reality Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Immersive Virtual Reality as of 2019) Table 22. Global Immersive Virtual Reality by Players Market Concentration Ratio (CR5 and HHI) Table 23. Key Players Headquarters and Area Served Table 24. Key Players Immersive Virtual Reality Product Solution and Service Table 25. Date of Enter into Immersive Virtual Reality Market Table 26. Mergers & Acquisitions, Expansion Plans Table 27. Global Immersive Virtual Reality Market Size by Type (2015-2020) (Million US$) Table 28. Global Immersive Virtual Reality Market Size Share by Type (2015-2020) Table 29. Global Immersive Virtual Reality Revenue Market Share by Type (2021-2026) Table 30. Global Immersive Virtual Reality Market Size Share by Application (2015-2020) Table 31. Global Immersive Virtual Reality Market Size by Application (2015-2020) (Million US$) Table 32. Global Immersive Virtual Reality Market Size Share by Application (2021-2026) Table 33. North America Key Players Immersive Virtual Reality Revenue (2019-2020) (Million US$) Table 34. North America Key Players Immersive Virtual Reality Market Share (2019-2020) Table 35. North America Immersive Virtual Reality Market Size by Type (2015-2020) (Million US$) Table 36. North America Immersive Virtual Reality Market Share by Type (2015-2020) Table 37. North America Immersive Virtual Reality Market Size by Application (2015-2020) (Million US$) Table 38. North America Immersive Virtual Reality Market Share by Application (2015-2020) Table 39. Europe Key Players Immersive Virtual Reality Revenue (2019-2020) (Million US$) Table 40. Europe Key Players Immersive Virtual Reality Market Share (2019-2020) Table 41. Europe Immersive Virtual Reality Market Size by Type (2015-2020) (Million US$) Table 42. Europe Immersive Virtual Reality Market Share by Type (2015-2020) Table 43. Europe Immersive Virtual Reality Market Size by Application (2015-2020) (Million US$) Table 44. Europe Immersive Virtual Reality Market Share by Application (2015-2020) Table 45. China Key Players Immersive Virtual Reality Revenue (2019-2020) (Million US$) Table 46. China Key Players Immersive Virtual Reality Market Share (2019-2020) Table 47. China Immersive Virtual Reality Market Size by Type (2015-2020) (Million US$) Table 48. China Immersive Virtual Reality Market Share by Type (2015-2020) Table 49. China Immersive Virtual Reality Market Size by Application (2015-2020) (Million US$) Table 50. China Immersive Virtual Reality Market Share by Application (2015-2020) Table 51. Japan Key Players Immersive Virtual Reality Revenue (2019-2020) (Million US$) Table 52. Japan Key Players Immersive Virtual Reality Market Share (2019-2020) Table 53. Japan Immersive Virtual Reality Market Size by Type (2015-2020) (Million US$) Table 54. Japan Immersive Virtual Reality Market Share by Type (2015-2020) Table 55. Japan Immersive Virtual Reality Market Size by Application (2015-2020) (Million US$) Table 56. Japan Immersive Virtual Reality Market Share by Application (2015-2020) Table 57. Southeast Asia Key Players Immersive Virtual Reality Revenue (2019-2020) (Million US$) Table 58. Southeast Asia Key Players Immersive Virtual Reality Market Share (2019-2020) Table 59. Southeast Asia Immersive Virtual Reality Market Size by Type (2015-2020) (Million US$) Table 60. Southeast Asia Immersive Virtual Reality Market Share by Type (2015-2020) Table 61. Southeast Asia Immersive Virtual Reality Market Size by Application (2015-2020) (Million US$) Table 62. Southeast Asia Immersive Virtual Reality Market Share by Application (2015-2020) Table 63. India Key Players Immersive Virtual Reality Revenue (2019-2020) (Million US$) Table 64. India Key Players Immersive Virtual Reality Market Share (2019-2020) Table 65. India Immersive Virtual Reality Market Size by Type (2015-2020) (Million US$) Table 66. India Immersive Virtual Reality Market Share by Type (2015-2020) Table 67. India Immersive Virtual Reality Market Size by Application (2015-2020) (Million US$) Table 68. India Immersive Virtual Reality Market Share by Application (2015-2020) Table 69. Central & South America Key Players Immersive Virtual Reality Revenue (2019-2020) (Million US$) Table 70. Central & South America Key Players Immersive Virtual Reality Market Share (2019-2020) Table 71. Central & South America Immersive Virtual Reality Market Size by Type (2015-2020) (Million US$) Table 72. Central & South America Immersive Virtual Reality Market Share by Type (2015-2020) Table 73. Central & South America Immersive Virtual Reality Market Size by Application (2015-2020) (Million US$) Table 74. Central & South America Immersive Virtual Reality Market Share by Application (2015-2020) Table 75. Facebook Company Details Table 76. Facebook Business Overview Table 77. Facebook Product Table 78. Facebook Revenue in Immersive Virtual Reality Business (2015-2020) (Million US$) Table 79. Facebook Recent Development Table 80. Google Company Details Table 81. Google Business Overview Table 82. Google Product Table 83. Google Revenue in Immersive Virtual Reality Business (2015-2020) (Million US$) Table 84. Google Recent Development Table 85. HTC Company Details Table 86. HTC Business Overview Table 87. HTC Product Table 88. HTC Revenue in Immersive Virtual Reality Business (2015-2020) (Million US$) Table 89. HTC Recent Development Table 90. Microsoft Company Details Table 91. Microsoft Business Overview Table 92. Microsoft Product Table 93. Microsoft Revenue in Immersive Virtual Reality Business (2015-2020) (Million US$) Table 94. Microsoft Recent Development Table 95. Magic Leap Company Details Table 96. Magic Leap Business Overview Table 97. Magic Leap Product Table 98. Magic Leap Revenue in Immersive Virtual Reality Business (2015-2020) (Million US$) Table 99. Magic Leap Recent Development Table 100. Samsung Company Details Table 101. Samsung Business Overview Table 102. Samsung Product Table 103. Samsung Revenue in Immersive Virtual Reality Business (2015-2020) (Million US$) Table 104. Samsung Recent Development Table 105. WorldViz Company Details Table 106. WorldViz Business Overview Table 107. WorldViz Product Table 108. WorldViz Revenue in Immersive Virtual Reality Business (2015-2020) (Million US$) Table 109. WorldViz Recent Development Table 110. Marxent Labs Business Overview Table 111. Marxent Labs Product Table 112. Marxent Labs Company Details Table 113. Marxent Labs Revenue in Immersive Virtual Reality Business (2015-2020) (Million US$) Table 114. Marxent Labs Recent Development Table 115. Unity Technologies Company Details Table 116. Unity Technologies Business Overview Table 117. Unity Technologies Product Table 118. Unity Technologies Revenue in Immersive Virtual Reality Business (2015-2020) (Million US$) Table 119. Unity Technologies Recent Development Table 120. Snap Company Details Table 121. Snap Business Overview Table 122. Snap Product Table 123. Snap Revenue in Immersive Virtual Reality Business (2015-2020) (Million US$) Table 124. Snap Recent Development Table 125. CastAR Company Details Table 126. CastAR Business Overview Table 127. CastAR Product Table 128. CastAR Revenue in Immersive Virtual Reality Business (2015-2020) (Million US$) Table 129. CastAR Recent Development Table 130. Research Programs/Design for This Report Table 131. Key Data Information from Secondary Sources Table 132. Key Data Information from Primary Sources List of Figures Figure 1. Global Immersive Virtual Reality Market Share by Type: 2020 VS 2026 Figure 2. Non-Immersion Features Figure 3. Half-Immersion Features Figure 4. Whole-Immersion Features Figure 5. Global Immersive Virtual Reality Market Share by Application: 2020 VS 2026 Figure 6. Entertainment Case Studies Figure 7. Engineering Case Studies Figure 8. Education Case Studies Figure 9. Commercial Case Studies Figure 10. Other Case Studies Figure 11. Immersive Virtual Reality Report Years Considered Figure 12. Global Immersive Virtual Reality Market Size YoY Growth 2015-2026 (US$ Million) Figure 13. Global Immersive Virtual Reality Market Share by Regions: 2020 VS 2026 Figure 14. Global Immersive Virtual Reality Market Share by Regions (2021-2026) Figure 15. Porter's Five Forces Analysis Figure 16. Global Immersive Virtual Reality Market Share by Players in 2019 Figure 17. Global Top Immersive Virtual Reality Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Immersive Virtual Reality as of 2019 Figure 18. The Top 10 and 5 Players Market Share by Immersive Virtual Reality Revenue in 2019 Figure 19. North America Immersive Virtual Reality Market Size YoY Growth (2015-2020) (Million US$) Figure 20. Europe Immersive Virtual Reality Market Size YoY Growth (2015-2020) (Million US$) Figure 21. China Immersive Virtual Reality Market Size YoY Growth (2015-2020) (Million US$) Figure 22. Japan Immersive Virtual Reality Market Size YoY Growth (2015-2020) (Million US$) Figure 23. Southeast Asia Immersive Virtual Reality Market Size YoY Growth (2015-2020) (Million US$) Figure 24. India Immersive Virtual Reality Market Size YoY Growth (2015-2020) (Million US$) Figure 25. Central & South America Immersive Virtual Reality Market Size YoY Growth (2015-2020) (Million US$) Figure 26. Facebook Total Revenue (US$ Million): 2019 Compared with 2018 Figure 27. Facebook Revenue Growth Rate in Immersive Virtual Reality Business (2015-2020) Figure 28. Google Total Revenue (US$ Million): 2019 Compared with 2018 Figure 29. Google Revenue Growth Rate in Immersive Virtual Reality Business (2015-2020) Figure 30. HTC Total Revenue (US$ Million): 2019 Compared with 2018 Figure 31. HTC Revenue Growth Rate in Immersive Virtual Reality Business (2015-2020) Figure 32. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018 Figure 33. Microsoft Revenue Growth Rate in Immersive Virtual Reality Business (2015-2020) Figure 34. Magic Leap Total Revenue (US$ Million): 2019 Compared with 2018 Figure 35. Magic Leap Revenue Growth Rate in Immersive Virtual Reality Business (2015-2020) Figure 36. Samsung Total Revenue (US$ Million): 2019 Compared with 2018 Figure 37. Samsung Revenue Growth Rate in Immersive Virtual Reality Business (2015-2020) Figure 38. WorldViz Total Revenue (US$ Million): 2019 Compared with 2018 Figure 39. WorldViz Revenue Growth Rate in Immersive Virtual Reality Business (2015-2020) Figure 40. Marxent Labs Total Revenue (US$ Million): 2019 Compared with 2018 Figure 41. Marxent Labs Revenue Growth Rate in Immersive Virtual Reality Business (2015-2020) Figure 42. Unity Technologies Total Revenue (US$ Million): 2019 Compared with 2018 Figure 43. Unity Technologies Revenue Growth Rate in Immersive Virtual Reality Business (2015-2020) Figure 44. Snap Total Revenue (US$ Million): 2019 Compared with 2018 Figure 45. Snap Revenue Growth Rate in Immersive Virtual Reality Business (2015-2020) Figure 46. CastAR Total Revenue (US$ Million): 2019 Compared with 2018 Figure 47. CastAR Revenue Growth Rate in Immersive Virtual Reality Business (2015-2020) Figure 48. Bottom-up and Top-down Approaches for This Report Figure 49. Data Triangulation Figure 50. Key Executives Interviewed

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