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Impact of COVID-19 Outbreak on Virtual Reality, Global Market Research Report 2020

ID: 1221001
02 June 2020
Region : Global
119 Pages
CHOOSE LICENCE TYPE

COVID-19


Understand the influence of COVID-19 on the Virtual Reality Market with our analysts monitoring the situation across the globe.






Description

The global Virtual Reality market is valued at US$ 6636 million in 2020 is expected to reach US$ 22570 million by the end of 2026, growing at a CAGR of 19.0% during 2021-2026. This report focuses on Virtual Reality volume and value at the global level, regional level and company level. From a global perspective, this report represents overall Virtual Reality market size by analysing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan etc. Market Segment Analysis The research report includes specific segments by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2015 to 2026. Understanding the segments helps in identifying the importance of different factors that aid the market growth. Segment by Type, the Virtual Reality market is segmented into Non-Immersive Technology Semi-Immersive and Fully Immersive Technologies Segment by Application Consumer Commercial Aerospace and Defense Medical Industrial Others Global Virtual Reality Market: Regional Analysis The Virtual Reality market is analysed and market size information is provided by regions (countries). The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type and by Application segment in terms of sales and revenue for the period 2015-2026. The key regions covered in the Virtual Reality market report are: North America U.S. Canada Europe Germany France U.K. Italy Russia Asia-Pacific China Japan South Korea India Australia Taiwan Indonesia Thailand Malaysia Philippines Vietnam Latin America Mexico Brazil Argentina Middle East & Africa Turkey Saudi Arabia U.A.E Global Virtual Reality Market: Competitive Analysis This section of the report identifies various key manufacturers of the market. It helps the reader understand the strategies and collaborations that players are focusing on combat competition in the market. The comprehensive report provides a significant microscopic look at the market. The reader can identify the footprints of the manufacturers by knowing about the global revenue of manufacturers, the global price of manufacturers, and sales by manufacturers during the forecast period of 2015 to 2019. The major players in global Virtual Reality market include: Oculus VR Sony Samsung Electronics HTC EON Reality Google Microsoft Vuzix Cyberglove Systems Sensics Leap Motion Sixense Entertainment

Table of Contents 1 Virtual Reality Market Overview 1.1 Product Overview and Scope of Virtual Reality 1.2 Virtual Reality Segment by Type 1.2.1 Global Virtual Reality Sales Growth Rate Comparison by Type (2021-2026) 1.2.2 Non-Immersive Technology 1.2.3 Semi-Immersive and Fully Immersive Technologies 1.3 Virtual Reality Segment by Application 1.3.1 Virtual Reality Sales Comparison by Application: 2020 VS 2026 1.3.2 Consumer 1.3.3 Commercial 1.3.4 Aerospace and Defense 1.3.5 Medical 1.3.6 Industrial 1.3.7 Others 1.4 Global Virtual Reality Market Size Estimates and Forecasts 1.4.1 Global Virtual Reality Revenue 2015-2026 1.4.2 Global Virtual Reality Sales 2015-2026 1.4.3 Virtual Reality Market Size by Region: 2020 Versus 2026 2 Global Virtual Reality Market Competition by Manufacturers 2.1 Global Virtual Reality Sales Market Share by Manufacturers (2015-2020) 2.2 Global Virtual Reality Revenue Share by Manufacturers (2015-2020) 2.3 Global Virtual Reality Average Price by Manufacturers (2015-2020) 2.4 Manufacturers Virtual Reality Manufacturing Sites, Area Served, Product Type 2.5 Virtual Reality Market Competitive Situation and Trends 2.5.1 Virtual Reality Market Concentration Rate 2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue 2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 2.6 Manufacturers Mergers & Acquisitions, Expansion Plans 2.7 Primary Interviews with Key Virtual Reality Players (Opinion Leaders) 3 Virtual Reality Retrospective Market Scenario by Region 3.1 Global Virtual Reality Retrospective Market Scenario in Sales by Region: 2015-2020 3.2 Global Virtual Reality Retrospective Market Scenario in Revenue by Region: 2015-2020 3.3 North America Virtual Reality Market Facts & Figures by Country 3.3.1 North America Virtual Reality Sales by Country 3.3.2 North America Virtual Reality Sales by Country 3.3.3 U.S. 3.3.4 Canada 3.4 Europe Virtual Reality Market Facts & Figures by Country 3.4.1 Europe Virtual Reality Sales by Country 3.4.2 Europe Virtual Reality Sales by Country 3.4.3 Germany 3.4.4 France 3.4.5 U.K. 3.4.6 Italy 3.4.7 Russia 3.5 Asia Pacific Virtual Reality Market Facts & Figures by Region 3.5.1 Asia Pacific Virtual Reality Sales by Region 3.5.2 Asia Pacific Virtual Reality Sales by Region 3.5.3 China 3.5.4 Japan 3.5.5 South Korea 3.5.6 India 3.5.7 Australia 3.5.8 Taiwan 3.5.9 Indonesia 3.5.10 Thailand 3.5.11 Malaysia 3.5.12 Philippines 3.5.13 Vietnam 3.6 Latin America Virtual Reality Market Facts & Figures by Country 3.6.1 Latin America Virtual Reality Sales by Country 3.6.2 Latin America Virtual Reality Sales by Country 3.6.3 Mexico 3.6.3 Brazil 3.6.3 Argentina 3.7 Middle East and Africa Virtual Reality Market Facts & Figures by Country 3.7.1 Middle East and Africa Virtual Reality Sales by Country 3.7.2 Middle East and Africa Virtual Reality Sales by Country 3.7.3 Turkey 3.7.4 Saudi Arabia 3.7.5 U.A.E 4 Global Virtual Reality Historic Market Analysis by Type 4.1 Global Virtual Reality Sales Market Share by Type (2015-2020) 4.2 Global Virtual Reality Revenue Market Share by Type (2015-2020) 4.3 Global Virtual Reality Price Market Share by Type (2015-2020) 4.4 Global Virtual Reality Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End 5 Global Virtual Reality Historic Market Analysis by Application 5.1 Global Virtual Reality Sales Market Share by Application (2015-2020) 5.2 Global Virtual Reality Revenue Market Share by Application (2015-2020) 5.3 Global Virtual Reality Price by Application (2015-2020) 6 Company Profiles and Key Figures in Virtual Reality Business 6.1 Oculus VR 6.1.1 Corporation Information 6.1.2 Oculus VR Description, Business Overview and Total Revenue 6.1.3 Oculus VR Virtual Reality Sales, Revenue and Gross Margin (2015-2020) 6.1.4 Oculus VR Products Offered 6.1.5 Oculus VR Recent Development 6.2 Sony 6.2.1 Sony Virtual Reality Production Sites and Area Served 6.2.2 Sony Description, Business Overview and Total Revenue 6.2.3 Sony Virtual Reality Sales, Revenue and Gross Margin (2015-2020) 6.2.4 Sony Products Offered 6.2.5 Sony Recent Development 6.3 Samsung Electronics 6.3.1 Samsung Electronics Virtual Reality Production Sites and Area Served 6.3.2 Samsung Electronics Description, Business Overview and Total Revenue 6.3.3 Samsung Electronics Virtual Reality Sales, Revenue and Gross Margin (2015-2020) 6.3.4 Samsung Electronics Products Offered 6.3.5 Samsung Electronics Recent Development 6.4 HTC 6.4.1 HTC Virtual Reality Production Sites and Area Served 6.4.2 HTC Description, Business Overview and Total Revenue 6.4.3 HTC Virtual Reality Sales, Revenue and Gross Margin (2015-2020) 6.4.4 HTC Products Offered 6.4.5 HTC Recent Development 6.5 EON Reality 6.5.1 EON Reality Virtual Reality Production Sites and Area Served 6.5.2 EON Reality Description, Business Overview and Total Revenue 6.5.3 EON Reality Virtual Reality Sales, Revenue and Gross Margin (2015-2020) 6.5.4 EON Reality Products Offered 6.5.5 EON Reality Recent Development 6.6 Google 6.6.1 Google Virtual Reality Production Sites and Area Served 6.6.2 Google Description, Business Overview and Total Revenue 6.6.3 Google Virtual Reality Sales, Revenue and Gross Margin (2015-2020) 6.6.4 Google Products Offered 6.6.5 Google Recent Development 6.7 Microsoft 6.6.1 Microsoft Virtual Reality Production Sites and Area Served 6.6.2 Microsoft Description, Business Overview and Total Revenue 6.6.3 Microsoft Virtual Reality Sales, Revenue and Gross Margin (2015-2020) 6.4.4 Microsoft Products Offered 6.7.5 Microsoft Recent Development 6.8 Vuzix 6.8.1 Vuzix Virtual Reality Production Sites and Area Served 6.8.2 Vuzix Description, Business Overview and Total Revenue 6.8.3 Vuzix Virtual Reality Sales, Revenue and Gross Margin (2015-2020) 6.8.4 Vuzix Products Offered 6.8.5 Vuzix Recent Development 6.9 Cyberglove Systems 6.9.1 Cyberglove Systems Virtual Reality Production Sites and Area Served 6.9.2 Cyberglove Systems Description, Business Overview and Total Revenue 6.9.3 Cyberglove Systems Virtual Reality Sales, Revenue and Gross Margin (2015-2020) 6.9.4 Cyberglove Systems Products Offered 6.9.5 Cyberglove Systems Recent Development 6.10 Sensics 6.10.1 Sensics Virtual Reality Production Sites and Area Served 6.10.2 Sensics Description, Business Overview and Total Revenue 6.10.3 Sensics Virtual Reality Sales, Revenue and Gross Margin (2015-2020) 6.10.4 Sensics Products Offered 6.10.5 Sensics Recent Development 6.11 Leap Motion 6.11.1 Leap Motion Virtual Reality Production Sites and Area Served 6.11.2 Leap Motion Virtual Reality Description, Business Overview and Total Revenue 6.11.3 Leap Motion Virtual Reality Sales, Revenue and Gross Margin (2015-2020) 6.11.4 Leap Motion Products Offered 6.11.5 Leap Motion Recent Development 6.12 Sixense Entertainment 6.12.1 Sixense Entertainment Virtual Reality Production Sites and Area Served 6.12.2 Sixense Entertainment Virtual Reality Description, Business Overview and Total Revenue 6.12.3 Sixense Entertainment Virtual Reality Sales, Revenue and Gross Margin (2015-2020) 6.12.4 Sixense Entertainment Products Offered 6.12.5 Sixense Entertainment Recent Development 7 Virtual Reality Manufacturing Cost Analysis 7.1 Virtual Reality Key Raw Materials Analysis 7.1.1 Key Raw Materials 7.1.2 Key Raw Materials Price Trend 7.1.3 Key Suppliers of Raw Materials 7.2 Proportion of Manufacturing Cost Structure 7.3 Manufacturing Process Analysis of Virtual Reality 7.4 Virtual Reality Industrial Chain Analysis 8 Marketing Channel, Distributors and Customers 8.1 Marketing Channel 8.2 Virtual Reality Distributors List 8.3 Virtual Reality Customers 9 Market Dynamics 9.1 Market Trends 9.2 Opportunities and Drivers 9.3 Challenges 9.4 Porter's Five Forces Analysis 10 Global Market Forecast 10.1 Global Virtual Reality Market Estimates and Projections by Type 10.1.1 Global Forecasted Sales of Virtual Reality by Type (2021-2026) 10.1.2 Global Forecasted Revenue of Virtual Reality by Type (2021-2026) 10.2 Virtual Reality Market Estimates and Projections by Application 10.2.1 Global Forecasted Sales of Virtual Reality by Application (2021-2026) 10.2.2 Global Forecasted Revenue of Virtual Reality by Application (2021-2026) 10.3 Virtual Reality Market Estimates and Projections by Region 10.3.1 Global Forecasted Sales of Virtual Reality by Region (2021-2026) 10.3.2 Global Forecasted Revenue of Virtual Reality by Region (2021-2026) 10.4 North America Virtual Reality Estimates and Projections (2021-2026) 10.5 Europe Virtual Reality Estimates and Projections (2021-2026) 10.6 Asia Pacific Virtual Reality Estimates and Projections (2021-2026) 10.7 Latin America Virtual Reality Estimates and Projections (2021-2026) 10.8 Middle East and Africa Virtual Reality Estimates and Projections (2021-2026) 11 Research Finding and Conclusion 12 Methodology and Data Source 12.1 Methodology/Research Approach 12.1.1 Research Programs/Design 12.1.2 Market Size Estimation 12.1.3 Market Breakdown and Data Triangulation 12.2 Data Source 12.2.1 Secondary Sources 12.2.2 Primary Sources 12.3 Author List 12.4 Disclaimer

List of Tables Table 1. Global Virtual Reality Sales (K Units) Growth Rate Comparison by Type (2015-2026) Table 2. Global Virtual Reality Sales (K Units) Comparison by Application: 2020 VS 2026 Table 3. Global Virtual Reality Market Size by Type (K Units) (US$ Million) (2020 VS 2026) Table 4. Global Key Virtual Reality Manufacturers Covered in This Study Table 5. Global Virtual Reality Sales (K Units) by Manufacturers (2015-2020) Table 6. Global Virtual Reality Sales Share by Manufacturers (2015-2020) Table 7. Global Virtual Reality Revenue (Million USD) by Manufacturers (2015-2020) Table 8. Global Virtual Reality Revenue Share by Manufacturers (2015-2020) Table 9. Global Market Virtual Reality Average Price (USD/Unit) of Key Manufacturers (2015-2020) Table 10. Manufacturers Virtual Reality Sales Sites and Area Served Table 11. Manufacturers Virtual Reality Product Types Table 12. Global Virtual Reality Manufacturers Market Concentration Ratio (CR5 and HHI) Table 13. Global Virtual Reality by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality as of 2019) Table 14. Manufacturers Mergers & Acquisitions, Expansion Plans Table 15. Main Points Interviewed from Key Virtual Reality Players Table 16. Global Virtual Reality Sales (K Units) by Region (2015-2020) Table 17. Global Virtual Reality Sales Market Share by Region (2015-2020) Table 18. Global Virtual Reality Revenue (Million US$) by Region (2015-2020) Table 19. Global Virtual Reality Revenue Market Share by Region (2015-2020) Table 20. North America Virtual Reality Sales by Country (2015-2020) (K Units) Table 21. North America Virtual Reality Sales Market Share by Country (2015-2020) Table 22. North America Virtual Reality Revenue by Country (2015-2020) (US$ Million) Table 23. North America Virtual Reality Revenue Market Share by Country (2015-2020) Table 24. Europe Virtual Reality Sales by Country (2015-2020) (K Units) Table 25. Europe Virtual Reality Sales Market Share by Country (2015-2020) Table 26. Europe Virtual Reality Revenue by Country (2015-2020) (US$ Million) Table 27. Europe Virtual Reality Revenue Market Share by Country (2015-2020) Table 28. Asia Pacific Virtual Reality Sales by Region (2015-2020) (K Units) Table 29. Asia Pacific Virtual Reality Sales Market Share by Region (2015-2020) Table 30. Asia Pacific Virtual Reality Revenue by Region (2015-2020) (US$ Million) Table 31. Asia Pacific Virtual Reality Revenue Market Share by Region (2015-2020) Table 32. Latin America Virtual Reality Sales by Country (2015-2020) (K Units) Table 33. Latin America Virtual Reality Sales Market Share by Country (2015-2020) Table 34. Latin America Virtual Reality Revenue by Country (2015-2020) (US$ Million) Table 35. Latin America Virtual Reality Revenue Market Share by Country (2015-2020) Table 36. Middle East and Africa Virtual Reality Sales by Country (2015-2020) (K Units) Table 37. Middle East and Africa Virtual Reality Sales Market Share by Country (2015-2020) Table 38. Middle East and Africa Virtual Reality Revenue by Country (2015-2020) (US$ Million) Table 39. Middle East and Africa Virtual Reality Revenue Market Share by Country (2015-2020) Table 40. Global Virtual Reality Sales (K Units) by Type (2015-2020) Table 41. Global Virtual Reality Sales Share by Type (2015-2020) Table 42. Global Virtual Reality Revenue (Million US$) by Type (2015-2020) Table 43. Global Virtual Reality Revenue Share by Type (2015-2020) Table 44. Global Virtual Reality Price (USD/Unit) by Type (2015-2020) Table 45. Global Virtual Reality Sales (K Units) by Application (2015-2020) Table 46. Global Virtual Reality Sales Market Share by Application (2015-2020) Table 47. Global Virtual Reality Sales Growth Rate by Application (2015-2020) Table 48. Oculus VR Virtual Reality Corporation Information Table 49. Oculus VR Description and Business Overview Table 50. Oculus VR Virtual Reality Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 51. Oculus VR Main Product Table 52. Oculus VR Recent Development Table 53. Sony Virtual Reality Corporation Information Table 54. Sony Corporation Information Table 55. Sony Virtual Reality Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 56. Sony Main Product Table 57. Sony Recent Development Table 58. Samsung Electronics Virtual Reality Corporation Information Table 59. Samsung Electronics Corporation Information Table 60. Samsung Electronics Virtual Reality Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 61. Samsung Electronics Main Product Table 62. Samsung Electronics Recent Development Table 63. HTC Virtual Reality Corporation Information Table 64. HTC Corporation Information Table 65. HTC Virtual Reality Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 66. HTC Main Product Table 67. HTC Recent Development Table 68. EON Reality Virtual Reality Corporation Information Table 69. EON Reality Corporation Information Table 70. EON Reality Virtual Reality Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 71. EON Reality Main Product Table 72. EON Reality Recent Development Table 73. Google Virtual Reality Corporation Information Table 74. Google Corporation Information Table 75. Google Virtual Reality Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 76. Google Main Product Table 77. Google Recent Development Table 78. Microsoft Virtual Reality Corporation Information Table 79. Microsoft Corporation Information Table 80. Microsoft Virtual Reality Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 81. Microsoft Main Product Table 82. Microsoft Recent Development Table 83. Vuzix Virtual Reality Corporation Information Table 84. Vuzix Corporation Information Table 85. Vuzix Virtual Reality Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 86. Vuzix Main Product Table 87. Vuzix Recent Development Table 88. Cyberglove Systems Virtual Reality Corporation Information Table 89. Cyberglove Systems Corporation Information Table 90. Cyberglove Systems Virtual Reality Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 91. Cyberglove Systems Main Product Table 92. Cyberglove Systems Recent Development Table 93. Sensics Virtual Reality Corporation Information Table 94. Sensics Corporation Information Table 95. Sensics Virtual Reality Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 96. Sensics Main Product Table 97. Sensics Recent Development Table 98. Leap Motion Virtual Reality Corporation Information Table 99. Leap Motion Corporation Information Table 100. Leap Motion Virtual Reality Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 101. Leap Motion Main Product Table 102. Leap Motion Recent Development Table 103. Sixense Entertainment Virtual Reality Corporation Information Table 104. Sixense Entertainment Corporation Information Table 105. Sixense Entertainment Virtual Reality Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 106. Sixense Entertainment Main Product Table 107. Sixense Entertainment Recent Development Table 108. Sales Base and Market Concentration Rate of Raw Material Table 109. Key Suppliers of Raw Materials Table 110. Virtual Reality Distributors List Table 111. Virtual Reality Customers List Table 112. Market Key Trends Table 113. Key Opportunities and Drivers: Impact Analysis (2021-2026) Table 114. Key Challenges Table 115. Global Virtual Reality Sales (K Units) Forecast by Type (2021-2026) Table 116. Global Virtual Reality Sales Market Share Forecast by Type (2021-2026) Table 117. Global Virtual Reality Revenue (Million US$) Forecast by Type (2021-2026) Table 118. Global Virtual Reality Revenue (Million US$) Market Share Forecast by Type (2021-2026) Table 119. Global Virtual Reality Sales (K Units) Forecast by Application (2021-2026) Table 120. Global Virtual Reality Revenue (Million US$) Forecast by Application (2021-2026) Table 121. Global Virtual Reality Sales (K Units) Forecast by Region (2021-2026) Table 122. Global Virtual Reality Sales Market Share Forecast by Region (2021-2026) Table 123. Global Virtual Reality Revenue Forecast by Region (2021-2026) (US$ Million) Table 124. Global Virtual Reality Revenue Market Share Forecast by Region (2021-2026) Table 125. Research Programs/Design for This Report Table 126. Key Data Information from Secondary Sources Table 127. Key Data Information from Primary Sources List of Figures Figure 1. Picture of Virtual Reality Figure 2. Global Virtual Reality Sales Market Share by Type: 2020 VS 2026 Figure 3. Non-Immersive Technology Product Picture Figure 4. Semi-Immersive and Fully Immersive Technologies Product Picture Figure 5. Global Virtual Reality Consumption Market Share by Application: 2020 VS 2026 Figure 6. Consumer Figure 7. Commercial Figure 8. Aerospace and Defense Figure 9. Medical Figure 10. Industrial Figure 11. Others Figure 12. Global Virtual Reality Market Size 2015-2026 (US$ Million) Figure 13. Global Virtual Reality Sales Capacity (K Units) (2015-2026) Figure 14. Global Virtual Reality Market Size Market Share by Region: 2020 Versus 2026 Figure 15. Virtual Reality Sales Share by Manufacturers in 2020 Figure 16. Global Virtual Reality Revenue Share by Manufacturers in 2019 Figure 17. The Global 5 and 10 Largest Players: Market Share by Virtual Reality Revenue in 2019 Figure 18. Virtual Reality Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019 Figure 19. Global Virtual Reality Sales Market Share by Region (2015-2020) Figure 20. Global Virtual Reality Sales Market Share by Region in 2019 Figure 21. Global Virtual Reality Revenue Market Share by Region (2015-2020) Figure 22. Global Virtual Reality Revenue Market Share by Region in 2019 Figure 23. North America Virtual Reality Sales Market Share by Country in 2019 Figure 24. North America Virtual Reality Revenue Market Share by Country in 2019 Figure 25. U.S. Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 26. U.S. Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 27. Canada Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 28. Canada Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 29. Europe Virtual Reality Sales Market Share by Country in 2019 Figure 30. Europe Virtual Reality Revenue Market Share by Country in 2019 Figure 31. Germany Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 32. Germany Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 33. France Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 34. France Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 35. U.K. Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 36. U.K. Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 37. Italy Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 38. Italy Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 39. Russia Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 40. Russia Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 41. Asia Pacific Virtual Reality Sales Market Share by Region in 2019 Figure 42. Asia Pacific Virtual Reality Revenue Market Share by Region in 2019 Figure 43. China Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 44. China Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 45. Japan Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 46. Japan Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 47. South Korea Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 48. South Korea Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 49. India Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 50. India Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 51. Australia Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 52. Australia Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 53. Taiwan Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 54. Taiwan Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 55. Indonesia Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 56. Indonesia Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 57. Thailand Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 58. Thailand Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 59. Malaysia Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 60. Malaysia Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 61. Philippines Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 62. Philippines Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 63. Vietnam Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 64. Vietnam Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 65. Latin America Virtual Reality Sales Market Share by Country in 2019 Figure 66. Latin America Virtual Reality Revenue Market Share by Country in 2019 Figure 67. Mexico Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 68. Mexico Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 69. Brazil Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 70. Brazil Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 71. Argentina Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 72. Argentina Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 73. Middle East and Africa Virtual Reality Sales Market Share by Country in 2019 Figure 74. Middle East and Africa Virtual Reality Revenue Market Share by Country in 2019 Figure 75. Turkey Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 76. Turkey Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 77. Saudi Arabia Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 78. Saudi Arabia Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 79. U.A.E Virtual Reality Sales Growth Rate (2015-2020) (K Units) Figure 80. U.A.E Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million) Figure 81. Sales Market Share of Virtual Reality by Type (2015-2020) Figure 82. Sales Market Share of Virtual Reality by Type in 2019 Figure 83. Revenue Share of Virtual Reality by Type (2015-2020) Figure 84. Revenue Market Share of Virtual Reality by Type in 2019 Figure 85. Global Virtual Reality Sales Growth by Type (2015-2020) (K Units) Figure 86. Global Virtual Reality Sales Market Share by Application (2015-2020) Figure 87. Global Virtual Reality Sales Market Share by Application in 2019 Figure 88. Global Revenue Share of Virtual Reality by Application (2015-2020) Figure 89. Global Revenue Share of Virtual Reality by Application in 2020 Figure 90. Oculus VR Total Revenue (US$ Million): 2019 Compared with 2018 Figure 91. Sony Total Revenue (US$ Million): 2019 Compared with 2018 Figure 92. Samsung Electronics Total Revenue (US$ Million): 2019 Compared with 2018 Figure 93. HTC Total Revenue (US$ Million): 2019 Compared with 2018 Figure 94. EON Reality Total Revenue (US$ Million): 2019 Compared with 2018 Figure 95. Google Total Revenue (US$ Million): 2019 Compared with 2018 Figure 96. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018 Figure 97. Vuzix Total Revenue (US$ Million): 2019 Compared with 2018 Figure 98. Cyberglove Systems Total Revenue (US$ Million): 2019 Compared with 2018 Figure 99. Sensics Total Revenue (US$ Million): 2019 Compared with 2018 Figure 100. Leap Motion Total Revenue (US$ Million): 2019 Compared with 2018 Figure 101. Sixense Entertainment Total Revenue (US$ Million): 2019 Compared with 2018 Figure 102. Price Trend of Key Raw Materials Figure 103. Manufacturing Cost Structure of Virtual Reality Figure 104. Manufacturing Process Analysis of Virtual Reality Figure 105. Virtual Reality Industrial Chain Analysis Figure 106. Channels of Distribution Figure 107. Distributors Profiles Figure 108. Porter's Five Forces Analysis Figure 109. North America Virtual Reality Sales (K Units) and Growth Rate Forecast (2021-2026) Figure 110. North America Virtual Reality Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 111. Europe Virtual Reality Sales (K Units) and Growth Rate Forecast (2021-2026) Figure 112. Europe Virtual Reality Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 113. Latin America Virtual Reality Sales (K Units) and Growth Rate Forecast (2021-2026) Figure 114. Latin America Virtual Reality Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 115. Middle East and Africa Virtual Reality Sales (K Units) and Growth Rate Forecast (2021-2026) Figure 116. Middle East and Africa Virtual Reality Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 117. Asia Pacific Virtual Reality Sales (K Units) and Growth Rate Forecast (2021-2026) Figure 118. Asia Pacific Virtual Reality Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 119. Bottom-up and Top-down Approaches for This Report Figure 120. Data Triangulation Figure 121. Key Executives Interviewed


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The study on the impact of COVID-19 on the global market is classified into different segments and analysed based on regions, including North America, Europe, Asia-Pacific, and Rest of World.

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Report ID :1221001

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Impact of COVID-19 Outbreak on Virtual Reality, Global Market Research Report 2020

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We understand the economic repercussions of the pandemic and are dedicated towards helping our clients strategize with rapidly changing market scenario,
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Report ID :1221001

Published Date :02 June 2020

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Pages :119 Pages

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