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Smart Eyewear Technology Market: Global Market Synopsis, Growth Factors, Industry Segmentation, Regional Analysis And Competitive Analysis 2017 - 2025

ID: 240359 21st May, 2018 Region : Global Pages
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Smart Eyewear Technology Market by Technology (Augmented Reality, Virtual Reality and Other) by Product Type (Head-Mounted Displays, Assisted Reality Glasses, Mixed Reality Holographic Displays, Smart Helmets and Others)

Computerized eyeglasses that displays information for the user. It adds information alongside to what the wearer sees. They are wearable computer glasses that are able to change its properties during the run time. They are capable of reflecting the projected digital information. It is able to collect information from internal & external censors & able to control & retrieve data from other instruments .It supports wireless technology such as Bluetooth , GPS etc. The greatest impact is in manufacturing as it supports the workers in completing individual tasks & having both hands free non-automatic activity.


MARKET SCENARIO
The acceptance of virtual reality technologies I.e smart devices permitted with AR (augmented reality), VR (virtual reality) technologies, Increasing demand for smart gadgets & gaming devices are driving the growth of the market. As per data over 20 million U.S. consumers are willing to wear AR devices.

Although high initial investment, finite battery life & absence of service provider network are few restraints to smart eyewear technology.

Rising investments by many start ups & major players such as Google, Microsoft & Facebook will contribute to rising revenues of smart eyewear technology in near future. Furthermore Facebook investment in VR in 2014 will contribute to growth in smart glasses technology 

Segmentation
The market is segmented based on technology & product type. Based on technology I.e Augmented Reality, Virtual Reality 


Based on Product type I.e Head-Mounted Displays, Assisted Reality Glasses, Mixed Reality Holographic Displays, Smart Helmets & Others.


Regional analysis
Based on geographies market has been analyzed as: 
North America (U.S. and Canada) Latin America (Mexico, Brazil, Peru, Chile, and others) Western Europe (Germany, U.K., France, Spain, Italy, Nordic countries, Belgium, Netherlands, and Luxembourg) Eastern Europe (Poland and Russia) Asia Pacific (China, India, Japan, ASEAN, Australia, and New Zealand) Middle East and Africa (GCC, Southern Africa, and North Africa)

Key players
Leading players in smart eyewear technology are:

Google Inc
 Sony Corporation
 Microsoft Corporation
 Epson America Inc
 Lumus Ltd
Vuzix Corporation
 Meta Company
 Optinvent SA
 Osterhout Design Group
 Kopin Corporation
 Lenovo
Recon Instruments
Samsung Electronics Co. Ltd. 


Research Scope
The study for global smart eyewear technology market will provide market size, estimates and forecast based on the following years: 

Historic data: 2015  Base Year Estimate: 2016  Forecast: 2017 to 2025

The report has been categorized in two distinctive sections, where the first category titled as Market Overview provides a holistic view of the market, key trends, drivers, challenges/restraints or opportunities with their current and expected impact on the overall industry sales. 
Our analyst implement, several qualitative tools such as Ansoff’s Matrix, PESTEL analysis, Porter’s five force analysis among other to interpret and represent key industry findings. 
The second section of the study provides market size, estimates and forecast for key market segments and regional market. The final part of the report highlights key manufacturers/vendors operating in the associated market.

1.Introduction
1.1.Market Definition
1.2.Market Scope

2.Research Methodology
2.1.Primary Research
2.2.Secondary Sources
2.3.Assumptions & Exclusions

3.Market Overview
3.1.Research Report Segmentation & Scope
3.2.smart polymers - Value Chain Analysis 
3.3.Key Market Trend Analysis
3.3.1.Market Drivers
3.3.2.Market Restraint/Challenges
3.3.3.Market Opportunities            
3.4.Potential venture avenues 
3.5.Market Share Analysis, 2016        
3.6.Market Overview – smart polymers, Product Landscape

4.Segmentation Overview                                       
4.1.Introduction        
4.2.Market Size & Forecast, 2015 to 2025      
4.2.1. By technology                                                                    
4.2.1.1.Augmented Reality
4.2.1.2. Virtual Reality
4.2.2. By product type
4.2.2.1. Head-Mounted Displays
4.2.2.2.Assisted Reality Glasses
4.2.2.3.Mixed Reality Holographic Displays
4.2.2.4.Smart Helmets 
(Note: The segments mentioned above are tentative in nature and are subject to change as the research progresses)

5.Regional Overview
5.1.Introduction
5.2.Market Size & Forecast, 2015 to 2025
5.2.1.North America 
5.2.1.1.U.S.
5.2.1.2.Canada
5.2.1.3.Mexico 
5.2.2.Europe
5.2.2.1.UK
5.2.2.2.Germany
5.2.2.3.France 
5.2.2.4.Italy
5.2.2.5.Spain
5.2.2.6.Rest of Europe
5.2.3.Asia Pacific
5.2.3.1.China 
5.2.3.2.India
5.2.3.3.Japan
5.2.3.4.Australia
5.2.3.5.South Korea
5.2.3.6.Rest of Asia Pacific 
5.2.4.LAMEA
5.2.4.1.Brazil 
5.2.4.2.UAE
5.2.4.3.South Africa
5.2.4.4.Rest of LAMEA 
(Note: The segments mentioned above are tentative in nature and are subject to change as the research progresses)

6.Manufacturer/ Vendor Profile
6.1.The following attributes will be considered while profiling key manufacturers in this industry: 
6.1.1.Company Overview
6.1.2.Financial Synopsis
6.1.3.Recent Developments
6.1.4.R&D Invest 
6.1.5.Strategy overview (analyst perspective)
6.1.6.Product Portfolio
6.2.Companies Profiled
6.2.1.Google Inc
6.2.2.Sony Corporation
6.2.3.Microsoft Corporation
6.2.4.Epson America Inc
6.2.5.Lumus Ltd
6.2.6.Vuzix Corporation
6.2.7.Meta Company
6.2.8.Optinvent SA
6.2.9.Osterhout Design Group
6.2.10.Kopin Corporation
6.2.11.Lenovo
6.2.12.Recon Instruments
6.2.13.Samsung Electronics Co. Ltd. 

(Note: The companies mentioned above are tentative in nature, and profiles of other market players not listed here can be included on request.)


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