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VR And AR Market: Global Market Synopsis, Growth Factors, Industry Segmentation, Regional Analysis And Competitive Analysis 2017 - 2025

ID: 129211
March, 2018
Region : Global
Pages
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COVID-19


Understand the influence of COVID-19 on the VR And AR Market with our analysts monitoring the situation across the globe.






Description

Global AR-VR Market By Device Type (Head-Mounted Display, Heads-up Display, Handheld Devices and Gesture Tracking), Technology (AR Technology and VR Technology) & Offering (Hardware and Software) and Application (Aerospace & Defense, Automotive, Commercial, Consumer, Energy, Enterprise, Healthcare and Others). 
Market Scenario

Augmented reality (AR) is a direct or indirect live view of a physical, real-world environment. Its elements are augmented by computer-generated perceptual information. AR enhances our experience by making it more meaningful through our ability to interact with computer-generated enhancements layered over our reality. The technology uses real-life environment as its platform and builds on top of it.


A virtual reality headset usually uses one or two screens. VR headsets have to be held close to your face and viewed through lenses. With VR, you are no longer in your world as VR creates an illusion that the user is navigating a completely foreign environment. VR is generally made possible by wearing a VR helmet or goggles.


Market Segmentation
Global AR and VR Smart market has been segmented majorly on the basis of Device Type, Technology, Offering and Application. On the basis of Type, the market is bifurcated into: Head-Mounted Display, Heads-up Display, Handheld Devices and Gesture Tracking. Based on the Technology, the market is segmented into: AR Technology and VR Technology. Based on the Offering, the market is segmented into; Hardware and Software. Based on the Application, the market is segmented into; Aerospace & Defense, Automotive, Commercial, Consumer, Energy, Enterprise, Healthcare and Others. By Geography, global AR and VR Smart market is studied across North America, Europe, Asia-Pacific, and LAMEA.


Regional Analysis
In terms of geography AR-VR market is divided into North America, Europe, Asia-Pacific and LAMEA. Of these North America is expected to be the largest market for AR-VR technologies due to the factors such as heavy investments in research & developments, existence of large players such as Google, Microsoft, Apple Amazon etc. and specifically U.S and CANADA are dominating North America region. Asia Pacific region is expected to be fastest growing region due to the rising adoption of technological advancement in countries like China, Japan, India, and South Korea. 

Key Players
Prominent player from AR-VR market are Amazon, Apple, Eon Reality, Google, HTC, Microsoft, Oculus VR (Facebook), PTC, Samsung Electronics and Sony .


Segmentation

By Device Type:
• Head-Mounted Display (HMD)
• Heads-up Display (HUD)
• Handheld Device 
• Gesture Tracking
By Technology:
• AR Technology 
o Marker-Based Augmented Reality
o Marker less Augmented Reality
• VR Technology
o Non-immersive Technology
o Semi-Immersive and Fully Immersive Technology
By Offering:
• Hardware  
• Software
By Application:
• Aerospace & Defense
• Automotive
• Commercial 
• Consumer
• Energy
• Enterprise 
• Healthcare 
• Others

Research Scope
The study for Global AR-VR Market will provide market size, estimates and forecast based on the following years: 
 
Historic data: 2015  Base Year Estimate: 2016  Forecast: 2017 to 2025


The report has been categorized in two distinctive sections, where the first category titled as Market Overview provides a holistic view of the market, key trends, drivers, challenges/restraints or opportunities with their current and expected impact on the overall industry sales. 
Our analyst implement several qualitative tools such as Ansoff’s Matrix, PESTEL analysis, Porter’s five force analysis among other to interpret and represent key industry findings. 
The second section of the study provides market size, estimates and forecast for key market segments and regional market. The final part of the report highlights key manufacturers/vendors operating in the associated market. 


1. Introduction
1.1. Market Definition
1.2. Market Scope


2. Research Methodology
2.1. Primary Research
2.2. Secondary Sources
2.3. Assumptions & Exclusions


3. Market Overview
3.1. Research Report Segmentation & Scope
3.2. Key Market Trend Analysis
3.2.1. Market Drivers
3.2.2. Market Restraint/Challenges
3.2.3. Market Opportunities
3.3. Porter’s Five Forces Analysis
3.4. Potential Venture Avenues
3.5. Market Share Analysis, 2016 


4. Device Type  Overview
4.1. Introduction
4.2. Market Size & Forecast, 2015 to 2025
4.2.1. Head-Mounted Display (HMD)
4.2.2. Heads-up Display (HUD)
4.2.3. Handheld Device 
4.2.4. Gesture Tracking
(Note: The segments mentioned above are tentative in nature and are subject to change as the research progresses)


5. Technology Overview
5.1. Introduction
5.2. Market Size & Forecast, 2015 to 2025
5.2.1. AR Technology 
5.2.1.1. Marker-Based Augmented Reality
5.2.1.2. Marker less Augmented Reality
5.2.2. VR Technology
5.2.2.1. Non-immersive Technology
5.2.2.2. Semi-Immersive and Fully Immersive Technology
 (Note: The segments mentioned above are tentative in nature and are subject to change as the research progresses)


6. Offering Overview
6.1. Introduction
6.2. Market Size & Forecast, 2015 to 2025
6.2.1. Hardware  
6.2.2. Software
 (Note: The segments mentioned above are tentative in nature and are subject to change as the research progresses)


7. Application
7.1. Introduction
7.2. Market Size & Forecast, 2015 to 2025
7.2.1. Aerospace & Defense
7.2.2. Automotive
7.2.3. Commercial 
7.2.4. Consumer
7.2.5. Energy
7.2.6. Enterprise 
7.2.7. Healthcare 
7.2.8. Others


8. Regional Overview
8.1. Introduction
8.2. Market Size & Forecast, 2015 to 2025
8.2.1. North America
8.2.1.1. U.S.
8.2.1.2. Canada
8.2.1.3. Mexico 
8.2.2. Europe
8.2.2.1. UK
8.2.2.2. Germany
8.2.2.3. France
8.2.2.4. Italy 
8.2.2.5. Spain
8.2.2.6. Rest of Europe
8.2.3. Asia-Pacific
8.2.3.1. China
8.2.3.2. India
8.2.3.3. Japan
8.2.3.4. South Korea
8.2.3.5. Rest of Asia-Pacific
8.2.4. LAMEA
8.2.4.1. Brazil
8.2.4.2. UAE
8.2.4.3. South Africa
8.2.4.4. Rest of LAMEA
(Note: The segments mentioned above are tentative in nature and are subject to change as the research progresses)


9. Manufacturer/ Vendor Profile
9.1. The following attributes will be considered while profiling key manufacturers in this industry: 
9.1.1. Company Overview
9.1.2. Financial Synopsis
9.1.3. Recent Developments
9.1.4. R&D Investments (if any)
9.1.5. Strategy Overview (Analyst Perspective)
9.1.6. Product Portfolio
9.2. Companies Profiled
9.2.1. Amazon 
9.2.2. Apple 
9.2.3. Eon Reality 
9.2.4. Google 
9.2.5. HTC
9.2.6. Microsoft 
9.2.7. Oculus VR (Facebook 
9.2.8. PTC 
9.2.9. Samsung Electronics 
9.2.10. Sony
 (Note: The companies mentioned above are tentative in nature, and profiles of other market players not listed here can be included on request.)


What's Included

  • Market Size
  • Market Share
  • Market Segmentation
  • Market Forecast
  • Regional Segment Analysis
  • Compound Annual Growth Rate
  • Company & Brand Details
  • Market Revenue and Growth Opportunities
  • Safe and Secure

FAQ's

By product type
By End User/Applications
By Technology
By Leading Industry Players
By Region
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The study on the impact of COVID-19 on the global market is classified into different segments and analysed based on regions, including North America, Europe, Asia-Pacific, and Rest of World.

Report ID :129211

Published Date :March, 2018

Category :ICT Media

Pages : Pages

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  • Report Structure and Outline
  • Detailed Table of Content (Including List of Tables and Figures)
  • Research Methodology

Report ID :129211

Published Date :March, 2018

Category :ICT Media

Pages : Pages

Why Choose Us

  • Lowest Price Guarantee
  • We offer the lowest prices for the listed reports

  • Data Security
  • Your data is safe and secure

  • Vast Report Database
  • We have more than 2 Million reports in our database

  • Client Focused
  • Personalized updates and 24*7 support

  • Trusted Source and Quality
  • We only work with reputable partners providing high quality research and support

  • Market Segmentation
  • We provide alternative views of the market to help you identify where the real opportunities lie

  • Bulk Discounts
  • We offer great discounts on purchase of multiple reports



VR And AR Market: Global Market Synopsis, Growth Factors, Industry Segmentation, Regional Analysis And Competitive Analysis 2017 - 2025

Request COVID-19 Impact Analysis

We understand the economic repercussions of the pandemic and are dedicated towards helping our clients strategize with rapidly changing market scenario,
  • Impact of COVID on supply/demand scenario, trade landscape & supply chain
  • How market participants are preparing/strategizing to combat the impact
  • How does the short-term & long-term scenario for VR And AR Market looks like

Report ID :129211

Published Date :March, 2018

Category :ICT Media

Pages : Pages

Why Choose Us

  • Lowest Price Guarantee
  • We offer the lowest prices for the listed reports


  • Data Security
  • Your data is safe and secure


  • Vast Report Database
  • We have more than 2 Million reports in our database


  • Client Focused
  • Personalized updates and 24*7 support


  • Trusted Source and Quality
  • We only work with reputable partners providing high quality research and support


  • Market Segmentation
  • We provide alternative views of the market to help you identify where the real opportunities lie


  • Bulk Discounts
  • We offer great discounts on purchase of multiple reports