Global AR-VR Market Expected to Reach XX Million by 2025

2018-03-27 16:47:22

According to a new report published by Reports Monitor titled, “AR-VR Market By Product, Therapeutic Applications and End-User: Global Opportunity Analysis and Industry Forecast, 2017–2025,” the AR-VR Market was valued at XX million in 2016, and is projected to reach at XX million by 2025, growing at a CAGR of XX% from 2017 to 2025. North America dominates the AR-VR Market, and is expected to maintain this trend throughout the forecast period. 

Augmented reality (AR) is combination of real and virtual world. It is a technology that uses the existing real world image and adds computer generated extra layers of digital and virtual content over it. AR is a direct or indirect live view of a physical, real-world environment. Its elements are augmented by computer-generated perceptual information. AR enhances our experience by making it more meaningful through our ability to interact with computer-generated enhancements layered over our reality. The technology uses real-life environment as its platform and builds on top of it. 

A virtual reality headset usually uses one or two screens. VR headsets have to be held close to your face and viewed through lenses. With VR, you are no longer in your world as VR creates an illusion that the user is navigating a completely foreign environment. VR is generally made possible by wearing a VR helmet or goggles. 

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North America is expected to be the largest market for AR-VR technologies due to the factors such as heavy investments in research & developments, existence of large players such as Google, Microsoft, Apple Amazon etc. and specifically U.S and CANADA are dominating North America region. Asia Pacific region is expected to be fastest growing region due to the rising adoption of technological advancement in countries like China, Japan, India, and South Korea.

Global AR and VR Smart market has been segmented majorly on the basis Device Type (Head-Mounted Display, Heads-up Display, Handheld Devices and Gesture Tracking), Technology (AR Technology and VR Technology) & Offering (Hardware and Software) and Application (Aerospace & Defense, Automotive, Commercial, Consumer, Energy, Enterprise, Healthcare and Others).

Key Question Answered:
• What will be the market size in 2025 and at what rate it will grow?
• What trends, barriers, challenges are influencing its growth?
• Who are the major key players in Global AR-VR Market and what are their strategies?
• Which vertical industry is expected to show major growth?
• What segment and region will lead the market and why?

The major companies profiled in the report include: Amazon, Apple, Eon Reality, Google, HTC, Microsoft, Oculus VR (Facebook), PTC, Samsung Electronics and Sony.

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