Know the current Status and Insights of Virtual Reality Market
According to a new report published by Reports Monitor titled, “Global Virtual Reality Market Analysis by components (hardware, software and services), technology (non-immersive, semi-immersive and fully immersive), regions and competitors, 2017–2025,” the virtual reality market was valued at XX million in 2016, and is projected to reach at XX million by 2025, growing at a CAGR of XX% from 2017 to 2025. North America is expected to hold the Market Leadership till the Forecast Period. Virtual Reality (VR) refers to the creation of an artificial environment with the help of the specialized hardware and software frameworks. The environment created is presented to the user in such a way that user believes it as a real world environment. The Global Virtual Reality Market Professional Survey Report scrutinizes the present scenario and the future growth prospects of the Industry. It covers the market canvas and the growth opportunities in the coming years. The report has been made with an in-depth and detailed analysis along with important inputs from the various industry experts. The latest trend gaining momentum in the market is the adoption of virtual reality for the purpose of training and simulation in educational, aerospace and other sectors. The high VR app development cost forms one of the major factor in hampering the market growth. The VR is the combination of complex hardware and software components. The total development cost includes the factors such as cost of hardware and software and cost occurred during the implementation and distribution of VR.
North America is expected to dominate the market while Asia-Pacific is projected to emerge as the fastest growing player by 2025. The research and continuous expansion in the IT and Telecom sector proves to be the major factor in propelling the growth in Asia Pacific Region.
Key Findings: • In terms of value, the head-mounted display segment is expected to grow at a CAGR of XX% in the forecast Period. • Retail and Healthcare Sector is expected to witness a high adoption rate for the virtual reality technology. The major companies profiled in the report include Oculus VR LLC (US) ,Sony Corporation (Japan) , Samsung Electronics Co., Ltd. (South Korea) , HTC Corporation (Taiwan), EON Reality, Inc. (US) , Google Inc. (US) , Microsoft Corporation (US), Vuzix Corporation (US) , Cyberglove Systems Inc. (US) , Sensics, Inc. (US) , Leap Motion, Inc. (US) , Sixense Entertainment, Inc (US) and more.
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