Global Cloud Gaming Market Expected to Reach XX Million by 2025

2018-04-11 11:48:48

According to a new report published by Reports Monitor titled, “Cloud Gaming Market by Type, Property & Applications: Global Opportunity Analysis and Industry Forecast, 2017–2025,” the Cloud Gaming Market was valued at XX million in 2016 and is projected to reach at XX million by 2025, growing at a CAGR of XX% from 2017 to 2025. Asia Pacific dominates the Cloud Gaming Market, both in terms of volume and value, and is expected to maintain this trend throughout the forecast period. 


Cloud Gaming are designed for individuals who need to have their position changed frequently. This includes the height of the bed and elevation of the head and/or foot of the bed. There are many reasons for needing such a bed. This type of gaming resides on a company server rather than on the gamer’s computer or device. The main benefit of cloud gaming is that the company can upgrade the games without worrying about the capabilities of user’s computer.


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The market is increasing on a large scale owing to the growing mobile and internet subscriber base, rising in gaming audience, government initiatives related to infrastructure activities, improvements in development of new technologies, and decrease in piracy are the major drivers for the growth of the market. The adoption of cloud gaming is increasing due to various advantages such as elimination of expensive hardware, integration of gaming into computer and smart phone, enables instant playing of games, and easy spectating of games amongst others.


Based on the segmentation the market is divided into different segments such as by type, by deployment type, by server, by application, and by region. On the basis of type segment, the market is categorized into different types including video streaming, file streaming, and others. As per the deployment type segment, the market is bifurcated into public, private, and hybrid. The server segment is differentiated into G cluster, play station, game now, and stream my game. The market involves different applications such as PC, connected TV, tablet, and smartphone.


Key Question Answered:
• What will be the market size in 2025 and at what rate it will grow?
• Who are the major key players in global cloud gaming market and what are their strategies?
• Which vertical industry is expected to show major growth?
• What segment and region will lead the market and why?


The major companies profiled in the report include: Sony, GameFly, Nvidia, Ubitus, PlayKey, HaiHong Holding, TongFang, Zhongqing Game, Samsung Electronics, and Microsoft Corporation.


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